[New] By 2026, a quarter of people worldwide will spend at least one hour on the Metaverse for personal use.
demandsage
Roblox alone is projected to reach over 150 million daily active users by late 2026, with nearly 45% of its user base now over the age of 17, signaling a move toward adult metaverse utility.
Developex - Custom Software Development Company
The metaverse economy will reach $120 to $150 billion in 2026, mainly because of gaming, enterprise XR, digital commerce, and creator platforms.
NFT News Today
By 2030, gaming and e-commerce are expected to dominate metaverse revenues.
Amra and Elma LLC
Metaverse active users will reach 2.63 billion by 2030.
demandsage
By 2030, the Metaverse valuation is expected to reach $507.8 billion at a CAGR of 37.43%.
demandsage
By 2026, 25% of people will spend at least one hour per day in the metaverse for work, shopping, education, social interaction, or entertainment.
Devsu
The World Economic Forum highlights that without standardized protocols for identity, assets, and data transfer, the metaverse risks becoming a collection of disconnected digital islands rather than the seamless continuum it promises to be.
Futurist Speaker on AI Leadership, Future of Work, Futu
In 2026, further metaverse expansion and rising demand for digital experiences may push MANA into a stronger position.
The Currency Analytics
In 2026, we will see further evolution of the industrial metaverse, as virtual spaces and augmented vision interfaces enable manufacturers to reimagine human-machine collaboration.
Forbes
The industrial metaverse could add $1.5 trillion to the global economy by 2035 through improved operational efficiency, reduced downtime, and accelerated innovation.
Futurist Speaker on AI Leadership, Future of Work, Futu