[New] As the oldest continuous console platform-holder, Nintendo continues to mine its history for its retro game subscription, which in 2026 will include the failed 1995 VR accessory Virtual Boy.
The Sydney Morning Herald
[New] By 2026, an estimated 67 million people will own AR/VR devices, and businesses are racing to create immersive experiences.
Medium
[New] AR and VR will get better in 2026 with the integration of AI, which will allow for enhanced realism and interaction, personalized content and adaptive environments, and improved user experiences and usability.
NAR Tech & Innovation
[New] The predictions for VR adoption in 2026 are promising, with cost reduction, improved accessibility, and a content explosion expected to drive widespread adoption across various sectors.
Blogger
[New] Virtual reality will transform the real estate industry, allowing potential buyers to take virtual tours of properties from anywhere in the world.
Blogger
[New] The demand for high-quality VR content is expected to increase exponentially by 2026.
Blogger
[New] By 2026, the cost of VR hardware will have significantly dropped.
Blogger
[New] The adoption of virtual reality in 2026 is expected to be transformative across various sectors, from healthcare and education to retail and entertainment.
Blogger
[New] Virtual reality opportunities should be greater throughout 2026 as well, giving players the ability to step into their own fully immersive casino world.
Sports Betting Dime
[New] Extended reality (XR) refers to virtual reality and augmented reality, a technology that's been bubbling under the surface of enterprise adoption for several years but in 2026 is predicted to break into the mainstream in a big way.
Forbes
[New] Later 2030, the VR and AR industry could affect up to 23,000,000 workers.Market.us Scoop
[New] Apple's Vision Pro and other augmented reality or virtual reality platforms include built-in eye-tracking sensors that could support pupillometry-driven adaptations for audio content.IEEE Spectrum
[New] While the full metaverse might still be evolving, the practical applications of augmented reality and virtual reality in marketing will be hitting their stride by 2026.Marketing & PR services | SongBird
[New] By 2026, photorealistic VR environments will be the standard in enterprise training, particularly for high-stakes scenarios where realism has a direct impact on learning outcomes.Mazerspace.com
[New] In 2026, AR, VR, virtual try-ons, and 3D product views will become standard expectations rather than premium features.CDA - Full Service Digital Agency
[New] In 2026, the progressive web apps will start to interact with AR/VR headsets and smart glasses.Idealogic Group
[New] While Google and Apple are working at full speed on counter-designs, VR hardware is going back to the drawing board to regain momentum with a new architecture.heise online
[New] Over 75% of Fortune 500 companies already utilize VR for training, with enterprise users projected to account for more than half of total VR revenue by 2030.Mazerspace.com
Counterpoint Research has predicted a 14% reduction in annual sales of virtual reality headsets.
The Guardian
Meta's next VR product, an ultra-compact and lightweight mixed reality headset, is currently planned for the first half of 2027, followed by Meta Quest 4, whose development has just begun and which will likely be released later.
heise online
The Chinese manufacturer, currently selling the PC VR headsets Pimax Crystal Super and Pimax Crystal Light, plans to release two new wired devices in 2026: the Pimax Dream Air and Pimax Dream Air SE.
heise online
VR headsets will remain the best way to play VR games until the Quest 4 rolls around and potentially changes that paradigm, but until then, two options will be the best choice for VR gamers.
Android Central
Last updated: 19 January 2026
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