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Virtual Reality

  • [New] Virtual reality - which is likely one of the most impactful and profound changes that will happen to humanity in the next 10 to 15 years - is accelerating to support the things we now do virtually. / Reimagining the Future
  • [New] The extended reality (XR) industry - which includes virtual reality, augmented reality, and mixed reality (MR), which involves both virtual and physical spaces - is projected to grow from $43 billion in 2020 to $333 billion by 2025. / Big Think
  • [New] By joining forces, Epic and Sketchfab will be able to make 3D, AR and VR content more accessible and grow the creator ecosystem, which are critical to an open and interconnected Metaverse. / Forbes
  • [New] As the VR market matures and more anime fans buy a VR headset, it will attract more Chinese and Japanese developers to launch VR games in their franchises. / Hacker Noon
  • [New] Total revenues for the VR and AR hardware shipments will cross more than a billion dollars. / VentureBeat
  • [New] The German eVTOL developer said it plans to leverage CAE's advanced technologies - including artificial intelligence, virtual reality, mixed reality, and data analytics - to develop the pilot workforce of the future and ensure safe introduction of eVTOL operations globally. /
  • The rise of tablet use in schools alongside the growing trend for interactivity to help build 21st Century skills means that technologies such as Augmented Reality and Virtual Reality will gain more of a presence. / EdTechReview
  • The global virtual reality in the healthcare market size stood at USD 1.56 Billion in 2018 is expected to reach USD 30.40 Billion by 2026, exhibiting a CAGR of 42.4%. / Yahoo Movies
  • Doubling the use of augmented and virtual reality technologies in retail environments could result in $66 billion of additional sales growth. / Retail Systems
  • Total revenues for the VR and AR hardware shipments will cross more than a billion dollars, a 34% increase. / FierceHealthcare
  • One of the few upcoming Apple announcements in 2022 will be a new real-time 3D map of the world, a new Siri with a search engine, a new virtual reality/augmented reality headset, and a new 3D experiences for inside cars. / Verdict
  • The rapid use of AI, machine learning, intelligent automation, virtual reality, augmented reality, and other sophisticated technology-based solutions have advanced and will continue through 2021. / Verzeo Blogs
  • Through the collaboration of AT&T and Google Cloud, enterprises will have access to Google Maps, Android, Pixel, augmented reality and virtual reality, and other solutions. / Inside Towers
  • Haptics), and virtual reality, doctors will be able to perform surgery on patients halfway around the world - teleoperations. / Interesting Engineering
  • Potential risks associated with investing in Asia-Pacific augmented reality and virtual reality market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. / Kentucky Journal 24
  • Asia-Pacific augmented reality and virtual reality market is expected to grow at a 38.4% CAGR over 2019-2026 and have an addressable market value of $172.8 billion for the coming 7 years. / Kentucky Journal 24
  • With Facebook's standalone VR headset Oculus Go being the most recent big idea, we might be on the cusp of a new era where virtual reality becomes even more mainstream than it is today. / Daglar Cizmeci
  • Augmented reality and virtual reality are developing faster than expected. / archyde
  • Theta is a blockchain project in the video streaming industry, which is projected to grow at a compound annual growth rate of more than 18% from 2020-24, with more long-term growth as technologies such as blockchain and virtual reality advance further. / Forkast News
  • With the imminent boom of emerging technologies such as Blockchain, Internet of Things, Virtual Reality, Artificial Intelligence and 5G, the Internet's energy consumption is only expected to increase exponentially in the coming years. / TMC NEWS
  • AR/VR services-related spending will stay with the lowest share in the following years at under 10%, but will see the fastest growth, registering a CAGR of 126.2%, driven mainly by consulting services and system integration. / IDC: The premier global market intelligence company
  • Healthcare VR is a major growth sector, with an expected compound growth rate of 29.1% in the next 4 years, so is a key area for investment. / PharmaTimes

Last updated: 01 August 2021