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Global Scans · Media & Entertainment · Weekly Summary


  • [New] Retail media ad spending on CTV is expected to jump by nearly 46% in 2025, as retailers and streaming platforms partner to close the loop between viewing and buying. Beet.TV
  • [New] Media companies' spending on AI will grow at a compound annual growth rate of 37.2% between 2024 and 2029, from $2.6 billion to $12.5 billion. Yahoo Finance Singapore
  • [New] Enterprise forecasting, weather, and entertainment talent, in particular, are projected to reach TAMs of US$ 110.5 billion, US$ 10 billion, and US$ 7.8 billion, respectively, by 2030, with compound annual growth rates of 14.9%, 14.9%, and 14.3%. Fintech Schweiz Digital Finance News - FintechNewsCH
  • [New] Quantum computing applications in protein folding could revolutionize growth media development by 2032. Futurist Speaker on AI Leadership, Future of Work, Futu
  • [New] A majority of holiday shoppers plan to use social media and AI tools to make shopping easier in 2025 - from researching gift ideas and discovering sales. Retail Technology Innovation Hub
  • [New] For everyday users, creators, and digital ethicists alike, TikTok's AI slider marks a fascinating experiment in human-AI content interaction, setting a precedent for how AI-generated media could be managed responsibly in the future. Tech AI Magazine - The World's Leading AI Magazine
  • [New] Creator economy ad spend is projected to reach $37 billion in 2025 - a 26% increase year-over-year, about 4 x faster than the media industry overall (5.7% per IAB 2025 Outlook Study: September Update). Cision PR Newswire
  • [New] Retail media advertising spend reached $29 billion globally excluding Amazon, while CTV's share of media budgets is projected to double from 14% to 28% by 2025. PPC Land
  • [New] The next seven years will be defined by two things: creators professionalizing into full-fledged media companies and legacy media and brands retooling themselves to act like creators. Forbes
  • [New] Transport & Food is expected to grow 12% to $6 billion, while Online Media is set to surge 13% to $3.4 billion. Bain
  • [New] Eros GenAI will serve as the intelligence layer across all Eros Innovation verticals - powering creator tools, entertainment applications, live and virtual experiences, and adaptive AI-native characters globally. City AM
  • [New] Social media companies that fail to take reasonable steps to get children and teenagers off their platforms will face fines of up to $50 million. Australian Broadcasting Corporation
  • [New] Twitch, a streaming platform popular with gamers, will be included in the federal government's contentious social media ban for children and teenagers. Australian Broadcasting Corporation
  • [New] 72% of people across 25 nations view the spread of false information online as a major threat to their countries, with social media being the primary news source for younger audiences worldwide. EurekAlert!
  • [New] While still speculative, by the late 2050s we may see the emergence of integrated commerce ecosystems that seamlessly connect shopping, entertainment, and social experiences. Futurist Speaker on AI Leadership, Future of Work, Futu
  • [New] NIQ emphasized a need to better integrate cross-channel data and wed off-site and on-platform retail media ads to create true full-funnel campaigns in 2026. Marketing Dive
  • [New] On the channel front, retail media is gaining further traction, with 69% of CMOs seeing it as critical and 67% expecting to increase their investments in 2026. Marketing Dive
  • [New] As Gartner reports, by 2026, 25% of people will spend at least one hour per day in the metaverse for work, shopping, education, social media, or entertainment. Futurist Speaker on AI Leadership, Future of Work, Futu
  • [New] By 2026, 25% of people will spend at least one hour per day in the metaverse for work, shopping, education, and entertainment. Futurist Speaker on AI Leadership, Future of Work, Futu
  • [New] The success of Disney's robust content slate for 2026, including major theatrical releases, will be crucial for the recovery of the Entertainment segment. FinancialContent
  • In 2026, content creators are shaping every part of the media ecosystem. Marketing-Interactive

Last updated: 01 December 2025



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